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[HSS]Jiraiya
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PostPosted: Wed 25 Jun - 18:45 Reply with quote

Patch 1.5

et voici la très très grande requète pour ce nouveau patch :

BATTLEFIELD 2 PATCH 1.5 SUGGESTIONS LIST

------BUGS, GLITCHES, ETC-----

-Fix the F-35B USMC fighter jet. Lots of research on Total BF2 has found that the issue lies in the hitbox of the F-35, it is simply too large. This causes it to get hit by the majority of missiles fired at it, which makes maps like Wake Island extremely unbalanced. Ideally, the hitbox of the F-35 should be made much smaller. Its performance should not exceed the F-18's, but perhaps match the MiG-29.

-If hitboxes cannot be modified, then perhaps making the air-to-air missiles less effective. Not as bad as 1.12's, but not as good as 1.4's. The ground-to-air (Stinger, IGLA, Essex) should retain their current effectiveness against air targets.

-Improve the netcode (hit registration). Many compelling videos have been made (search on YouTube for "BF2 hit detection") that show how bad the hit registration really is. One can experience this first-hand by just going into any BF2 server. The hitboxes should match the models MUCH more closely, rather than trailing behind them.

-Improve the helicopter netcode. A missile going through the front of a helicopter is unacceptable. The hitboxes are very erratic on them. As stated, a missile going through the front will never net a kill, and a missile can go underneath a helicopter and kill it.

-TV missile glitches need to be fixed. For instance, after firing a TV missile and switching to guns, then switching back to the TV Missile, the missile will reload again. This prevents you from firing. Another glitch that happens is the player hears the firing sound, and sometimes even the pilot sees the missile, but no missile is fired and the reload process starts again.

-Fix the Warlord palace glitch.

-Fix the Wake Island airfield glitch (players can glitch into some of the buildings near the flag)

-Fix the Karkand market glitch (players can glitch into the area near the TOW)

-Fix the hit crosshairs on aircraft HUDs. Currently only the Su-34 has the crosshair; the BFPro mod used in the CAL competition league fixes this.

-Looping sound for weapons is out of sync with the weapon's fire. BFPro also addresses this.

-Sniper rifles, when zoomed in, sometimes zoom right back out. Whether this is poor netcode or just network lag/packet loss is uncertain, but if it's a game issue it would be nice to have fixed. This also has been reported to be a problem with other scopes/ironsights.

-Fix the CTD issue where when a player picks up a kit, they crash to their desktop.

-Fix multiple server browser issues, such as favorites clearing when pressing "refresh", not being able to type into the filters, and bad ping reports (the ludicrous 99823498 "ping"), and the browser taking a very long time to report server info (the entire interface freezes until the server info is retrieved).

-Some players have reported that their sprint immediately empties out upon sprinting.

-Fix the Private bug, where you show up as a private and/or don't have your unlocks. Whether this is a GameSpy feed issue or a game issue is unknown to us, but if it can be fixed it would be nice.

-Fix the "redlining" problem, where players can hover their chopper gunners out of bounds and have them die. If any passengers in the vehicle are out of bounds, all passengers should be considered out of bounds.

-Let users be able to click on ribbons in BFHQ to see their description. The only way to see the description for a ribbon right now is if it is in the "Recently Earned" section.

-The sound glitch where, if a player near you fires a full auto weapon, the firing sound keeps playing is still present.

-Players report that if a person is sitting in any position other than the driver's seat in a transport vehicle, the vehicle will not show up on commander scans.

-Defibrillators (shock paddles) do not always recharge right away after many uses.

-If a TOW or AA site is fired (AA sites have both missiles fired), if the user gets out before the site reloads, then the next time someone gets into the site it has to do the reloading sound before firing.

-Jets have buggy laser guided missiles. Sometimes when reloading the 4 missiles, the player cannot switch out of missile view until missiles are reloaded. Other times, the missiles are completely bugged and when a player clicks and hears the sound of the missile firing (they even see the missile), no missile is actually fired. This is usually not fixed unless the player bails out, or the jet is destroyed.

-Server loading screen is still buggy. It usually displays the default settings, and no IP and server name.

-If the Sergeant Major of the Corps is still an included rank, it should be fixed to be given to actual Sergeant Major. The last known SMotC was a person with 170,000 points who had not played since February, and thus never got promoted to the rank of Lieutenant Colonel until he played another round many months after 1.2.

-On the kit selection screen, the unlock selection thing is messed up. The shadow of the next weapon is not accurate. For instance, if your Medic kit currently has the AK-101 chosen, the shadow next to the Weapon Change will show the G36E twice rather than the L85A1, then the G36E.

-Change the RIB so that MEC RIBs have an RPK-74, and PLA RIBs have the Type 95

-Players have reported not receiving the Middle East Service ribbon even though they meet all the criteria.

-MECSF and SEAL ribbons sometimes arrive to players before they have all the hours needed, and sometimes do not arrive until much later.

----GAMEPLAY BALANCE AND TWEAKS------

-Increase the rate at which engineers gain repair points. Rather than getting one point for a 'full' repair, the player should get one point for a 'half' repair. Example: if a UAV is at full health then destroyed by 2 packs of C4, an engineer that repairs it fully would get 2 points.

-Lower the Veteran and Expert Armor badge requirements. Veteran Armor should require only 75 hours in armor, and Expert Armor should only require 175 hours. Because of the abundance of armor on any map, this makes it so the requirements are more reasonable for all players while not being quite as easy as 50/150 hours.

-Tweak the Blackhawk helicopter's miniguns. They should have higher damage, slightly less than what they had in the 1.12 patch. Given the current changes that have happened to Blackhawks, the improved weaponry should be more than balanced by the lower armor and the longer amount of time it takes an engineer to repair the helicopter. This would also make maps like Wake Island more balanced.

-One content request: a PLA vs. USMC urban map. The urban maps (Mashtuur, Sharqi, Karkand, Jalalabad) are arguably the most popular maps in BF2, and this unfortunately means less servers with PLA maps. An urban PLA map would be a change from the usual MEC v. USMC fights in the streets. Although one of the reasons there haven't been any PLA city maps is because of a lack of good Chinese models for buildings, the map Great Wall from the Euro Force booster pack offers some good CQC battles. Simply making a map like Mashtuur but slightly closer flags and China instead of MEC would be fine.

-Perhaps increase the TV missile distance to 450 or 500 meters. Less than their original, but slightly more effective than their current limit of 350.

-Let SAM batteries (IGLA, Stinger, Essex) lock on once aircraft come into visual range. Players have even had times where a square appears around the aircraft but no lock on until they're already able to easily kill the guy in the AA.

-Claymores should be able to be destroyed again. This will essentially nip the claymore problem in the bud.

-Random deviation should be lowered. Not to CS or BFPro levels, just a tad better than right now.

-Possibly make the G36E about as accurate as the M16A2. It should be considered an alternative to the gun, not a better version.

-M95 should not be able to shoot the cockpits of friendly aircraft.

-Any TK's caused by running over someone in a jet should not count as a TK, and should instead count as a suicide for the person who gets killed. This will stop jet blocking.

-Choppers should be heard from a longer distance.

-Grenade launcher should be more powerful, maybe a SLIGHTLY larger splash radius

-ARMORED FURY: Increase WZ-11 and EC-635 armor

-ARMORED FURY: Increase attack jet armor, increase attack jet gun power.

-Smoke grenades should have thicker, longer lasting smoke and Assault kits should carry 2 smoke grenades

-The crosshair for TV missiles does not contrast well with the sky on Dragon Valley. This makes Chopper to Chopper combat very difficult for most players, as it's near impossible to see where the crosshair is. The sky should be darkened in TV mode.

---FINALLY---

-TAKE YOUR TIME WITH THIS PATCH. The 1.4 patch was for the most part fine. Even though there was a 3 month wait for the patch to come out, this isn't nearly as bad because the current patch has far better stability than the 1.3 patch had. So the community will most likely not mind you guys taking your time with this patch, since it was made evident that doing things right rather than rushing them will please the playerbase.

-Perhaps do a public beta as was done with the 1.4 patch. Did it take a while? Yes. But 1.4 ended up not having random freak server crashes, client crashes, etc because of the testing that went into it. Put love into your work and your players will love you back. Testing with Combat Testing (a division of Combat Studios that apparently worked on previous patches with DICE), BF2RS, and BFROE is also encouraged. A "Patch Feedback" forum on a major site such as Total BF2 would also be nice, as it seemed to work well for Patch 1.4.

(source : http://forums.bf2s.com/viewtopic.php?id=61132&p=1)

Et ça c'est un type de DICE (l'éditeur de battlefield 2) qui répond à une interview sur une radio anglophone netgameradio
http://www.youtube.com/watch?v=U7gM9PhU4Tk

Et ceci est la traduction de cette interview :

Dans un événement exclusif du monde, vendredi le 20ème juin, une bombe massive a été abandonnée sur l'exposition intérieure du champ de bataille des netGameRadio « ». Dans une entrevue d'abord de montée exclusive du monde, on l'a confirmé que lundi, le 23ème juin, pour coïncider avec anniversaire du champ de bataille 2 le troisième, les gamers verront une annonce concernant une nouvelle correction ajoutée à exciter les cartes originales.

L'entrevue était directement avec John Hargelid, un producteur de phase des MATRICES, Suède, qui a confirmé que le soutien du champ de bataille 2 n'est pas terminé, et qu'une annonce concernant une nouvelle correction possible et des cartes seront annoncées lundi. La question qui était directement des références incluses répondues à une correction, aux cartes, et aux modes de jeu.

Tandis que « l'exposition intérieure de champ de bataille » a été, jusqu'ici, une production locale pour la valeur de notre base d'auditeur en Australie et la Nouvelle Zélande, le netGameRadio a suscité l'attention mondiale de presse de jeu avec la publication cette information. Le champ de bataille de planète, le réseau total de jeu, le GameTrailers, les BF2s, le Gamespot, les i3d, et l'entre-noeud local d'ISP, sont tous qui parlent de notre entrevue récente avec des MATRICES, et qui attendent ardemment l'annonce le lundi.

Certains de ces médias ont également accueilli le dossier localement et dans leur propre serveur coulant audio, avec les références principales indiquant l'entrevue. Un membre de BF2s a également créé un lien de YouTube pour des personnes voulant entendre l'extrait le plus important de la nuit.

(source : http://battlefield2.phenixa.net/phpBB3/viewtopic.php?t=3148 )


Battlefield 3

Pas de nouvelle Depuis 3 mois.
en faite c'est battlefield 2 mais d'après des rumeurs de gas qui insistent!
Il sera plus beau que Crysis. On vera.. (Dite moi pas qu'il faut encore changer de PC )

Prévu pour une sortie avant les fêtes de fin d'année 2008

Relayé par NoFrag, le blog Digital Battle prétend avoir reçu un document au format PDF qui n'aurait dû être dévoilé qu'en décembre et seulement aux investisseurs. Le document en question contient de nombreuses informations sur le prochain jeu d'action à la première personne de Digital Illusions CE / Electronic Arts, mais, s'il est sur toutes les lèvres, le nom de Battlefield 3 n'est pas explicitement utilisé.

* le jeu se déroulera à notre époque
* huit cartes seront disponibles à la sortie du jeu avec un maximum de 40 joueurs par équipe
* deux factions seront jouables : l'OTAN et la MEC (Coalition du Moyen-Orient)
* les cartes seront principalement urbaines, situées au Moyen-Orient
* le gameplay conservera le système de « tickets »
* équipes et commandants seront toujours présents
* les bataillons feront leur entrée (groupes de trois à quatre équipes)
* cinq classes jouables seront disponibles : tireur d'élite, assaut, ingénieur, médecin et soutien
* 48 véhicules seront présents (24 par faction)
* 34 armes différentes (17 par faction) et 22 en plus à débloquer (communes aux deux factions)
* des munitions, protections, systèmes de camouflage et accessoires seront aussi à débloquer
* il y aura un système de statistiques en ligne avec classement mondial
* introduction de la fonction « soldat » afin de donner un côté MMO à la gestion de son avatar
* fonctions de replay et d'enregistrements
* fonctions de voix sur IP et gestion de messagerie instantanée intégrées au jeu
* système de mise à jour automatique intégré au jeu


(source : http://www.clubic.com/actualite-82172-battlefield.html )


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[HSS]The_EroTiK
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PostPosted: Thu 26 Jun - 23:11 Reply with quote

Plus y'a de patch et plus ça détruit le jeu je trouve....toujours plus de restriction...enfin on verra avec celui là ce que cela va donner

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[HSS]The_Pirahana
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PostPosted: Fri 27 Jun - 13:39 Reply with quote

le  patch ca feras pas un  mal niveau  des hacker  car y a des failles a boucher et pour ce futur bf3 moi  j attend de voir  ca car on  tourne toujours sur les meme sujet de 2007 rien de nouveau  en  news

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